Designed for nefarious tasks, the Glitch has an integrated hacking module and a set of high speed engines. This allows the ship to quickly slip in, get done what it needs to get done and disappear again.
Availability: Carbon, The Killeney Imperium, N30N EMPIRE
Tier: 3
Shield: 500 ZWs (100)
Hull: 500 GPa (500)
Power: 3.6 ZWs (8.3)
Speed: 0.30 LY/m (0.10)
FTL Range: 10 LYs (15)
FTL Charge Time: 5 minutes (30)
Maximum Fuel: 80.0 LYs (400.0)
Hold: 300 Mgs (500)
Customisable Rooms: 0 (3)
Bays: 0 (0)
Can Land: No (No)
Ship Docking: No (No)
Length: 223 m
Width: 145 m
Decks: 3
Cost: 130,333 credits (1,534,536)
Skill Requirement: Defence Craft 21 (Mining Craft 1).
Crew Requirement: 0 (0)
Guild Requirement: None (None).
Passive Perk: Integral Hacking Module
Provides the ship with hacking benefits normally only received with a hacking module, but is undetectable.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Glitch Mk I
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.