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Guardian Mk IV

The Guardian class of ship is a colonial operation craft designed to transport colonists between colonies. To achieve this is features mass biostasis pods as its perk and a large jump range of 20 LYs.

Availability: Carbon, Ambleside

Tier: 4

Shield: 800 ZWs (20)

Hull: 800 GPa (10)

Power: 13.2 ZWs (0.4)

Speed: 0.20 LY/m (0.02)

FTL Range: 20 LYs (0)

FTL Charge Time: 2 minutes (1)

Maximum Fuel: 470.0 LYs (0.0)

Hold: 200 Mgs (20)

Customisable Rooms: 1 (0)

Bays: 0 (0)

Can Land: Yes (No)

Ship Docking: No (Yes)

Length: 638 m

Width: 142 m

Decks: 8

Cost: 2,395,629 credits (1,683)

Skill Requirement: Operations Craft 8 (Mining Craft 5).

Crew Requirement: 1 (0)

Guild Requirement: None (Miners Guild).

Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.

Operations Role

Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Guardian Mk IV

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