The Guardian class of ship is a colonial operation craft designed to transport colonists between colonies. To achieve this is features mass biostasis pods as its perk and a large jump range of 20 LYs.
Availability: Carbon, Ambleside
Tier: 4
Shield: 800 ZWs (20)
Hull: 800 GPa (10)
Power: 13.2 ZWs (0.4)
Speed: 0.20 LY/m (0.02)
FTL Range: 20 LYs (0)
FTL Charge Time: 2 minutes (1)
Maximum Fuel: 470.0 LYs (0.0)
Hold: 200 Mgs (20)
Customisable Rooms: 1 (0)
Bays: 0 (0)
Can Land: Yes (No)
Ship Docking: No (Yes)
Length: 638 m
Width: 142 m
Decks: 8
Cost: 2,395,629 credits (1,683)
Skill Requirement: Operations Craft 8 (Mining Craft 5).
Crew Requirement: 1 (0)
Guild Requirement: None (Miners Guild).
Passive Perk: Mass Biostasis
The ship features mass biostasis allowing for colonists to be placed in stasis for long journeys and awoken in a new colony.
Operations Role
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Guardian Mk IV
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.