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Marauder Mk IV

The Marauder is a small heavily shielded attack ship that can increase the outgoing damage of all fitted weapons. Its size allows it to be docked so it can serve as part of an attack wing. It has a high sublight speed, reasonable power output a quick FTL recharge time.

Availability: N30N EMPIRE

Tier: 3

Shield: 1,000 ZWs (10,000)

Hull: 950 GPa (5,000)

Power: 7.2 ZWs (31.0)

Speed: 0.30 LY/m (0.01)

FTL Range: 15 LYs (25)

FTL Charge Time: 2 minutes (30)

Maximum Fuel: 170.0 LYs (320.0)

Hold: 50 Mgs (1,500)

Customisable Rooms: 0 (2)

Bays: 0 (8)

Can Land: Yes (No)

Ship Docking: Yes (No)

Length: 221 m

Width: 176 m

Decks: 3

Cost: 140,062 credits (21,531,165)

Skill Requirement: Attack Craft 60 (Attack Craft 95).

Crew Requirement: 0 (8)

Guild Requirement: None (None).

Passive Perk: Damage Dealer
Increases the damage of all ports added to the ship by 25%.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Marauder Mk IV

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