The Juggernaut is a heavily armoured vessel designed by The Descendants, it's hull strength is comparable to the Capital ship and Battleship, a marvel of engineering given its size. It's one of the largest ships that can land and with 12 ZWs of power it can deal good damage in a battle if so fitted. It's clever tech doesn't stop there, however, as the Juggernaught also features an integral cloak, allowing this tank of a ship to appear where needed to soak up damage.
Availability: Descendants
Tier: 3
Shield: 500 ZWs (10,000)
Hull: 4,000 GPa (5,000)
Power: 12.0 ZWs (31.0)
Speed: 0.10 LY/m (0.01)
FTL Range: 15 LYs (25)
FTL Charge Time: 5 minutes (30)
Maximum Fuel: 120.0 LYs (320.0)
Hold: 200 Mgs (1,500)
Customisable Rooms: 1 (2)
Bays: 0 (8)
Can Land: Yes (No)
Ship Docking: No (No)
Length: 589 m
Width: 421 m
Decks: 4
Cost: 1,230,962 credits (21,531,165)
Skill Requirement: Defence Craft 35 (Attack Craft 95).
Crew Requirement: 2 (8)
Guild Requirement: None (None).
Passive Perk: Integral Cloak
Allows the ship to cloak without needing a cloaking module for 30 days (activate in the abilities window).
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[REACTIVE] Reactive Armour: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Patchwork: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa.
[SPECIAL] Cloak: Cloak becoming untargetable by all targets.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Juggernaut Enhanced Juggernaut Legendary Juggernaut
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