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Enhanced Missile Boat

The Enhanced Missile Boat improves over its base model by increasing its shield and hull rating as well as slightly improving its power output, jump range and charge rate.

Availability: TransGov

Tier: 2

Shield: 800 ZWs (600)

Hull: 500 GPa (600)

Power: 4.8 ZWs (4.2)

Speed: 0.30 LY/m (0.30)

FTL Range: 10 LYs (30)

FTL Charge Time: 1 minutes (1)

Maximum Fuel: 150.0 LYs (250.0)

Hold: 50 Mgs (50)

Customisable Rooms: 0 (0)

Bays: 0 (0)

Can Land: No (No)

Ship Docking: No (Yes)

Length: 374 m

Width: 82 m

Decks: 6

Cost: 197,743 credits (95,675)

Skill Requirement: Defence Craft 25 (Recon Craft 55).

Crew Requirement: 0 (0)

Guild Requirement: None (None).

Passive Perk: Missile Master
All missiles equipped deal 25% more damage.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Enhanced Missile Boat

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