Intended to showcase the advanced technology the Dark Oriam poses, the Mu'Tuk is a travel focuses vessel with an extraordinary jump range of 850 LYs, a range that surpasses any other ship by leaps and bounds. This is the ships party piece however, as the vessel has very limited defensive capability, hold space and room for customisation due to limited power.
Availability: Dark Oriam, N30N EMPIRE, Scelus, Legion Disciplina, Dark Nebula Association
Tier: 1
Shield: 1,000 ZWs (400)
Hull: 50 GPa (500)
Power: 1.1 ZWs (13.4)
Speed: 0.10 LY/m (0.20)
FTL Range: 850 LYs (15)
FTL Charge Time: 1 minutes (10)
Maximum Fuel: 320.0 LYs (800.0)
Hold: 10 Mgs (300)
Customisable Rooms: 0 (3)
Bays: 0 (2)
Can Land: Yes (No)
Ship Docking: Yes (No)
Length: 95 m
Width: 120 m
Decks: 2
Cost: 23,507 credits (12,685,681)
Skill Requirement: Recon Craft 100 (Support Craft 6).
Crew Requirement: 0 (1)
Guild Requirement: None (None).
Passive Perk: None
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Vortex Measures: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[DEFENCE] Engine Reroute: Modifies the following statistics instantly for [SELF]: Speed: +50%.
[SPECIAL] Tail: Decrease incoming damage modifier by 5% and all cannon attacks will miss you in one turn.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Mu'Tuk
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