Like all ships used by the Jingoist, the Sentinel is a large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. It is long and angular in shape featuring multiple transmitters and receivers for commercing cyber-warfare attacks. It's main role is operational support in combat by disabling targets.
Availability: Jingoist
Tier: 1
Shield: 0 ZWs (5,000)
Hull: 8,000 GPa (3,000)
Power: 1.5 ZWs (27.9)
Speed: 0.10 LY/m (0.25)
FTL Range: 10 LYs (10)
FTL Charge Time: 1 minutes (10)
Maximum Fuel: 200.0 LYs (140.0)
Hold: 100 Mgs (200)
Customisable Rooms: 0 (1)
Bays: 0 (2)
Can Land: Yes (No)
Ship Docking: No (No)
Length: 1,990 m
Width: 201 m
Decks: 15
Cost: 6,018,860 credits (6,439,920)
Skill Requirement: Jingoist Proficiency 90 (Operations Craft 20).
Crew Requirement: 0 (4)
Guild Requirement: None (None).
Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.
Operations Role
Operations role ships increase the critical chance of all friendlies that join in progress combat by 25%.
Starter Cards
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Sentinel
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.