The Heavy Scout is a more hardened variant of the Scout, sacrificing speed and the ability to land for a much higher shield and hull rating. The power of the ship has also been doubled allowing it for fit an array of weaponry. The FTL jump range is the biggest improvement, allowing the Heavy Scout to jump 30 LYs in a single bound, giving it the distinct ability to recon hostile systems.
Availability: TransGov
Tier: 1
Shield: 600 ZWs (150)
Hull: 600 GPa (100)
Power: 4.2 ZWs (1.5)
Speed: 0.30 LY/m (0.20)
FTL Range: 30 LYs (3)
FTL Charge Time: 1 minutes (5)
Maximum Fuel: 250.0 LYs (50.0)
Hold: 50 Mgs (40)
Customisable Rooms: 0 (0)
Bays: 0 (0)
Can Land: No (Yes)
Ship Docking: Yes (Yes)
Length: 145 m
Width: 130 m
Decks: 4
Cost: 95,675 credits (11,410)
Skill Requirement: Recon Craft 55 (Transport Craft 1).
Crew Requirement: 0 (0)
Guild Requirement: None (None).
Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
[REACTIVE] Hard Bank: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Overdrive: Modifies the following statistics instantly for [SELF]: Speed: +20%.
[SPECIAL] Mass Decloak: Decloak all opposing ships.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Heavy Scout
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