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APC

As a specialist ship in moving people and high value cargo, the APC is most commonly used as a prison ship by Descendants and Descendant Families. The ship features exceptional shielding at 10,000 ZWs and a high armoured hull as well coming in at 5,000 GPa. The ship has plenty of power and space to add rooms making it versatile albeit slow.

Availability: Descendants

Tier: 5

Shield: 10,000 ZWs

Hull: 5,000 GPa

Power: 11.8 ZWs

Speed: 0.10 LY/m

FTL Range: 2 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 900.0 LYs

Hold: 10 Mgs

Customisable Rooms: 8

Bays: 1

Can Land: Yes

Ship Docking: No

Length: 655 m

Width: 288 m

Decks: 12

Cost: 595,000 credits

Skill Requirement: Transport Craft 50.

Crew Requirement: 4

Guild Requirement: None.

Passive Perk: Shock Immunity
Has a passive immunity to shock damage.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Shock Dissipation: Nullifies any attacks of shock damage type targeted at [SELF] 3 times for 1 turn.

[DEFENCE] On-hand Engineers: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.

[SPECIAL] Holographic Intimidation: Decrease the speed of the fastest opposing ship by 0.2 and the critical chance by -20%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: APC

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