As a specialist ship in moving people and high value cargo, the APC is most commonly used as a prison ship by Descendants and Descendant Families. The ship features exceptional shielding at 10,000 ZWs and a high armoured hull as well coming in at 5,000 GPa. The ship has plenty of power and space to add rooms making it versatile albeit slow.
Availability: Descendants
Tier: 5
Shield: 10,000 ZWs
Hull: 5,000 GPa
Power: 11.8 ZWs
Speed: 0.10 LY/m
FTL Range: 2 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 900.0 LYs
Hold: 10 Mgs
Customisable Rooms: 8
Bays: 1
Can Land: Yes
Ship Docking: No
Length: 655 m
Width: 288 m
Decks: 12
Cost: 595,000 credits
Skill Requirement: Transport Craft 50.
Crew Requirement: 4
Guild Requirement: None.
Passive Perk: Shock Immunity
Has a passive immunity to shock damage.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Shock Dissipation: Nullifies any attacks of shock damage type targeted at [SELF] 3 times for 1 turn.
[DEFENCE] On-hand Engineers: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.
[SPECIAL] Holographic Intimidation: Decrease the speed of the fastest opposing ship by 0.2 and the critical chance by -20%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: APC
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