As a specialist ship in moving people and high value cargo, the APC is most commonly used as a prison ship by Descendants and Descendant Families. The ship features exceptional shielding at 10,000 ZWs and a high armoured hull as well coming in at 5,000 GPa. The ship has plenty of power and space to add rooms making it versatile albeit slow.
Shield: 10,000 ZWs
Hull: 5,000 GPa
Power: 11.8 ZWs
Speed: 0.10 LY/m
FTL Range: 2 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 900.0 LYs
Hold: 10 Mgs
Customisable Rooms: 8
Can Land: Yes
Ship Docking: No
Length: 655 m
Width: 288 m
Cost: 595,000 credits
Skill Requirement: Transport Craft 50.
Crew Requirement: 4
Passive Perk: Shock Immunity
Has a passive immunity to shock damage.
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
[REACTIVE] Shock Dissipation: Nullifies any attacks of shock damage type targeted at [SELF] 3 times for 1 turn.
[DEFENCE] On-hand Engineers: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.
[SPECIAL] Holographic Intimidation: Decrease the speed of the fastest opposing ship by 0.2 and the critical chance by -20%.
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