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The Ark is a specialist ship for storing captured wildlife in transit. It is singular in its purpose and is a rather no frills ship with minimal defences, low power and speed. It has hold space for carrying plenty of wildlife consumables and food and features both adaptive aerofoil and hydrofoil technology so it can land on both ground and water.

Availability: Civilian Guild

Tier: 5

Shield: 200 ZWs

Hull: 500 GPa

Power: 3.8 ZWs

Speed: 0.15 LY/m

FTL Range: 10 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 380.0 LYs

Hold: 800 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 865 m

Width: 262 m

Decks: 8

Cost: 650,000 credits

Skill Requirement: Hunter 1.

Crew Requirement: 8

Guild Requirement: None.

Passive Perk: Wildlife Pens
Ships with this perk feature wildlife pens that can be used to store captured wildlife for delivery to reserve structures.

Logistics Role

Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.

Starter Cards

[DEFENCE] Scale Plate: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.

[SPECIAL] Rapid Retreat: Add a retreat card to all friendly hands that don't have one.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Ark


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