The Ark is a specialist ship for storing captured wildlife in transit. It is singular in its purpose and is a rather no frills ship with minimal defences, low power and speed. It has hold space for carrying plenty of wildlife consumables and food and features both adaptive aerofoil and hydrofoil technology so it can land on both ground and water.
Availability: Civilian Guild
Tier: 5
Shield: 200 ZWs
Hull: 500 GPa
Power: 3.8 ZWs
Speed: 0.15 LY/m
FTL Range: 10 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 380.0 LYs
Hold: 800 Mgs
Customisable Rooms: 2
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 865 m
Width: 262 m
Decks: 8
Cost: 650,000 credits
Skill Requirement: Hunter 1.
Crew Requirement: 8
Passive Perk: Wildlife Pens
Ships with this perk feature wildlife pens that can be used to store captured wildlife for delivery to reserve structures.
Logistics Role
Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.
Starter Cards
[DEFENCE] Scale Plate: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.
[DEFENCE] Repair Crews: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs. Hull: +20 GPa.
[SPECIAL] Rapid Retreat: Add a retreat card to all friendly hands that don't have one.
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