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Artillery Boat

As a specialist attack role ship for taking down structure, the Artillery Boat features integral artillery as well as increasing the effectiveness of any artillery fitted. For a ship its size it has plenty of power for energising artillery and has a reasonable sublight speed.

Availability: TransGov

Tier: 2

Shield: 400 ZWs

Hull: 400 GPa

Power: 18.6 ZWs

Speed: 0.20 LY/m

FTL Range: 10 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 90.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 202 m

Width: 148 m

Decks: 4

Cost: 750,000 credits

Skill Requirement: Attack Craft 15.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Artillery Master
All artillery equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Shell Flak: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.

[DEFENCE] Barrage Position: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%. Outgoing Damage: +10%. Critical Chance: +1%.

[SPECIAL] Artillery Barrage: Instantly reloads all artillery equipped.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Artillery Boat Enhanced Artillery Boat

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