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Carrier

Designed for the purpose of transporting friendlies, the Carrier class of ship features exceptional shielding for its size which protects eight docking bays and enough power for a variety of equipment or weapons. Its jump range helps it bring friendlies into the fight easily (or escape), and as with all Carrier class ships, it will automatically charge the light drives of faction ships in the sector at the cost of depleting its own shields.

Availability: TransGov

Tier: 4

Shield: 1,000 ZWs

Hull: 400 GPa

Power: 28.9 ZWs

Speed: 0.20 LY/m

FTL Range: 30 LYs

FTL Charge Time: 30 minutes

Maximum Fuel: 980.0 LYs

Hold: 100 Mgs

Customisable Rooms: 4

Bays: 6

Can Land: No

Ship Docking: No

Length: 611 m

Width: 467 m

Decks: 14

Cost: 400,000 credits

Skill Requirement: Transport Craft 10.

Crew Requirement: 8

Guild Requirement: None.

Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Shield Snap: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.

[DEFENCE] Quick Charge: Modifies the following statistics instantly for [SELF]: Shields: +10 ZWs.

[SPECIAL] Barrel Roll: Guard a friendly ship against one attack in one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Carrier Enhanced Carrier Super Carrier Carrier G2

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