The Carrier was already a formidable vessel and the next generation Carrier does not disappoint. With an even higher shield rating of 3,000 Mgs, an obscene power availability of 57.1 ZWs and a jump range of 50 lighters, the Carrier G2 is the ultimate tool in evacuating friendlies to a safe distant or launching an attack deep in enemy space.
Availability: TransGov
Tier: 1
Shield: 3,000 ZWs
Hull: 1,000 GPa
Power: 57.1 ZWs
Speed: 0.10 LY/m
FTL Range: 50 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 1,850.0 LYs
Hold: 300 Mgs
Customisable Rooms: 6
Bays: 12
Can Land: No
Ship Docking: No
Length: 741 m
Width: 520 m
Decks: 16
Cost: 1,200,000 credits
Skill Requirement: Transport Craft 50.
Crew Requirement: 8
Guild Requirement: Evax Company.
Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Shield Snap: Nullifies missile attacks of any damage type targeted at [SELF] 15 times for 1 turn.
[DEFENCE] Quick Charge: Modifies the following statistics instantly for [SELF]: Shields: +30 ZWs.
[SPECIAL] Launch Drone: Launches an Orb Drone into combat.
[SPECIAL] Barrel Roll: Guard a friendly ship against one attack in one turn.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Carrier G2
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