Designed for the purpose of transporting friendlies, the Carrier class of ship features exceptional shielding for its size which protects eight docking bays and enough power for a variety of equipment or weapons. Its jump range helps it bring friendlies into the fight easily (or escape), and as with all Carrier class ships, it will automatically charge the light drives of faction ships in the sector at the cost of depleting its own shields.
Availability: TransGov
Tier: 4
Shield: 1,000 ZWs
Hull: 400 GPa
Power: 28.9 ZWs
Speed: 0.20 LY/m
FTL Range: 30 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 980.0 LYs
Hold: 100 Mgs
Customisable Rooms: 4
Bays: 6
Can Land: No
Ship Docking: No
Length: 611 m
Width: 467 m
Decks: 14
Cost: 400,000 credits
Skill Requirement: Transport Craft 10.
Crew Requirement: 8
Guild Requirement: None.
Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Shield Snap: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Quick Charge: Modifies the following statistics instantly for [SELF]: Shields: +10 ZWs.
[SPECIAL] Barrel Roll: Guard a friendly ship against one attack in one turn.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Carrier Enhanced Carrier Super Carrier Carrier G2
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.