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The Cipher is a ship uniquely designed by the Syndicate and features an in-built and undetectable hacking module. Together with extremely high shields for its size and a fast sublight speed and light drive recharge, the Cipher is able to quickly insert into enemy systems, to perform hacking duties but has enough stamina to survive retaliation if needed, before escaping into the shadows once again. The ship can land and has 6.5 ZWs of available power and one customisable room, making it somewhat versatile.

Availability: Family Robar

Tier: 4

Shield: 900 ZWs

Hull: 100 GPa

Power: 6.5 ZWs

Speed: 0.20 LY/m

FTL Range: 3 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 90.0 LYs

Hold: 150 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 251 m

Width: 127 m

Decks: 4

Cost: 42,500 credits

Skill Requirement: Hacking 1.

Crew Requirement: 0

Guild Requirement: Syndicate.

Passive Perk: Integral Hacking Module
Provides the ship with hacking benefits normally only received with a hacking module, but is undetectable.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Cipher


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