The Cipher is a ship uniquely designed by the Syndicate and features an in-built and undetectable hacking module.
Together with extremely high shields for its size and a fast sublight speed and light drive recharge, the Cipher is able to quickly insert into enemy systems, to perform hacking duties but has enough stamina to survive retaliation if needed, before escaping into the shadows once again.
The ship can land and has 6.5 ZWs of available power and one customisable room, making it somewhat versatile.
Availability: Family Robar
Tier: 4
Shield: 900 ZWs
Hull: 100 GPa
Power: 6.5 ZWs
Speed: 0.20 LY/m
FTL Range: 3 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 90.0 LYs
Hold: 150 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 251 m
Width: 127 m
Decks: 4
Cost: 42,500 credits
Skill Requirement: Hacking 1.
Crew Requirement: 0
Guild Requirement: Syndicate.
Passive Perk: Integral Hacking Module
Provides the ship with hacking benefits normally only received with a hacking module, but is undetectable.
Recon Role
Recon role ships can double the performance of afterburners for sublight travel.
Starter Cards
This ship does not grant any cards upon purchase.
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