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Conqueror

Like all ships used by the Jingoist, the Conqueror is a very large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The ship is cylindrical in shape featuring multiple forward facing torpedo tubes and is designed purely to takedown other larger ships. It is the most heavily armoured ship of the Jingoist with an extraordinary hull rating of 50,000 GPa.

Availability: Jingoist

Tier: 1

Shield: 0 ZWs

Hull: 50,000 GPa

Power: 1.8 ZWs

Speed: 0.08 LY/m

FTL Range: 15 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 200.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 1,750 m

Width: 186 m

Decks: 12

Cost: 8,502,500 credits

Skill Requirement: Jingoist Proficiency 100.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Torpedo Expert
All torpedos equipped deal 50% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.

[ATTACK] Support Turret: Deals: S: 20, H: 20.

[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Conqueror

Compare

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