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Corrupted Carrier

A Carrier corrupted by Rogue AI.

Availability: Rogue AI

Tier: 4

Shield: 2,000 ZWs

Hull: 1,000 GPa

Power: 36.6 ZWs

Speed: 0.25 LY/m

FTL Range: 40 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 1,100.0 LYs

Hold: 50 Mgs

Customisable Rooms: 4

Bays: 6

Can Land: No

Ship Docking: No

Length: 611 m

Width: 467 m

Decks: 14

Cost: 1,500,000 credits

Skill Requirement: Transport Craft 50.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Shield Snap: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.

[DEFENCE] Quick Charge: Modifies the following statistics instantly for [SELF]: Shields: +10 ZWs.

[SPECIAL] Launch Drone: Launches an Orb Drone into combat.

[SPECIAL] Barrel Roll: Guard a friendly ship against one attack in one turn.

[SPECIAL] Cyber-warfare: Disable a random enemy ship for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Corrupted Carrier

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