With a decent power plant and augmented armour, the Cruiser class of ship is essentially an upgrade on the Frigate. It has a good set of engines and two docking bays for transporting friendlies. The Cruiser is best used for support, able to lay down covering fire while transporting two other ships into battle. With the ability to disable enemy ships and nullify enemy cannon fire, it is able to give its allies a fighting chance even against stronger opposition.
Availability: TransGov
Tier: 3
Shield: 300 ZWs
Hull: 400 GPa
Power: 12.2 ZWs
Speed: 0.20 LY/m
FTL Range: 15 LYs
FTL Charge Time: 10 minutes
Maximum Fuel: 700.0 LYs
Hold: 200 Mgs
Customisable Rooms: 3
Bays: 2
Can Land: No
Ship Docking: No
Length: 414 m
Width: 108 m
Decks: 12
Cost: 80,000 credits
Skill Requirement: Support Craft 1.
Crew Requirement: 1
Passive Perk: Cyber-Warfare
Allows the ship to play the cyber-warfare card in combat, disabling an enemy ship for one turn.
Support Role
Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.
Starter Cards
[REACTIVE] Guard: Nullifies cannon attacks of any damage type targeted at [FRIENDLY] 1 time for 1 turn.
[DEFENCE] Reroute Internals: Modifies the following statistics instantly for [SELF]: Internal Systems: +2%.
[SPECIAL] Cyber-warfare: Disable a random enemy ship for one turn.
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