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Dane

One of the smallest ships available from Family Ath'en, the Dane's role is to disrupt the battlefield. The Dane can physically swing at an enemy causing ramming damage and thanks to ablative armour it has the ability to be annoyingly persistent. Its primed core perk means that if it is destroyed, all enemies in the battle are damaged.

Availability: Family Ath'en

Tier: 1

Shield: 200 ZWs

Hull: 600 GPa

Power: 20.2 ZWs

Speed: 0.20 LY/m

FTL Range: 5 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 130.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 287 m

Width: 84 m

Decks: 3

Cost: 250,000 credits

Skill Requirement: Attack Craft 20.

Crew Requirement: 1

Guild Requirement: None.

Passive Perk: Primed Core
Ships with the Primed Core perk feature a specialist high yield Anti-Matter core that explodes when the ship is destroyed dealing catastrophic damage to all ships and structures in the battle.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Ablative Armour: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Anger Management: Modifies the following statistics instantly for [SELF]: Speed: +5%. Incoming Damage: +25%. Outgoing Damage: +25%. Critical Chance: +5%.

[SPECIAL] Swing: Perform a swinging ram dealing 100 hull damage to the selected target with a speed less than or equal to 0.05, and 25 hull damage to yourself.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Dane

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