The Deminer is a specialist craft for destroying mines during combat. To achieve this it has specialist equipment that can destroy or disarm mines, cloaked or otherwise. To help mitigate mistakes the Deminer features class leading hull strength of 1,000 GPa and a very adequate power grid outputting 7.9 ZWs of power.
Availability: Civilian Guild
Tier: 1
Shield: 300 ZWs
Hull: 1,000 GPa
Power: 7.9 ZWs
Speed: 0.08 LY/m
FTL Range: 10 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 120.0 LYs
Hold: 100 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: No
Ship Docking: No
Length: 401 m
Width: 208 m
Decks: 11
Cost: 1,780,000 credits
Skill Requirement: Mine Specialist 5.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: None
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
[ATTACK] Mine Detonation: Detonates random mines dealing damage to random enemies.
[DEFENCE] Self Repair: Modifies the following statistics for a total of 1 turn for [SELF]: Hull: +20 GPa.
[SPECIAL] Minesweeper: Removes three active enemy mines.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Deminer
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