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The Drakkar is the largest generational ship available, boosting an extreme 2,000 ZWs shield grid coupled with an 8,000 GPa hull rating. It also has a decent amount of power available at 24.8 ZWs along with an extraordinary capacity of 34 customisable rooms, giving the ship very high versatility. Keeping with the theme of extreme stats, the Drakkar also has a massive 30,000 Mgs hold and six bays for docking friendlies giving its further multi-role capability. Just likes all generational ships, the Drakkar is able to collect neutrinos while it is travelling to increase its sublight speed, allowing the ship to reach an outrageous speed of 2 LYs per minute. As a generational ship, colonists will be attracted to live onboard your ship when you are in a populated system and can then be settled at a planet of your choosing forming a settlement.

Availability: Civilian Guild

Tier: 1

Shield: 2,000 ZWs

Hull: 8,000 GPa

Power: 24.8 ZWs

Speed: 0.01 LY/m

FTL Range: 2 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 400.0 LYs

Hold: 30,000 Mgs

Customisable Rooms: 34

Bays: 6

Can Land: No

Ship Docking: No

Length: 3,015 m

Width: 293 m

Decks: 14

Cost: 2,550,000 credits

Skill Requirement: Colonisation 80.

Crew Requirement: 12

Guild Requirement: Starfarers.

Passive Perk: Generational
Generational ships feature the Kamiokande perk, allowing the ship to travel faster the long its travels (up to 2 LYs/m) and colony quarters allowing the ship to attract and host colonists when in populated systems with the ability to disembark these colonists as a settlement.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Spine Countermeasures: Nullifies any attacks of any damage type targeted at [SELF] 20 times for 3 turns.

[DEFENCE] Trained Crews: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

[SPECIAL] Colossal Stun: Disable all enemy targets for one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Drakkar


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