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Eclipse

As a sister ship to the Cipher, the Eclipse is also a small agile vessel but instead has an integral cloaking module that is undetectable. Similarly to the Cipher it has a large shield grid for a ship its size, fast sublight engines and a fast recharging light drive. It also has an impressive 6.2 ZWs of power available and can also land. Just like the Cipher, the Eclipse is designed to travel for long periods while cloaked but has enough stamina to survive any retaliation to its actions.

Availability: Family Robar

Tier: 1

Shield: 800 ZWs

Hull: 200 GPa

Power: 6.2 ZWs

Speed: 0.20 LY/m

FTL Range: 3 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 100.0 LYs

Hold: 175 Mgs

Customisable Rooms: 1

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 268 m

Width: 142 m

Decks: 4

Cost: 42,500 credits

Skill Requirement: No Skill Requirement.

Crew Requirement: 0

Guild Requirement: Syndicate.

Passive Perk: Integral Cloak
Allows the ship to cloak without needing a cloaking module for 30 days (activate in the abilities window).

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Eclipse

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