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Engineer G2

The generation two Engineer improves on the first generation Engineer with more power and expanded hold space with other attributes also seeing minor improvements. The Engineer is a strong construction ship with the power availability and hold size to handle any construction project.

Availability: Civilian Guild

Tier: 1

Shield: 600 ZWs

Hull: 2,000 GPa

Power: 34.2 ZWs

Speed: 0.12 LY/m

FTL Range: 20 LYs

FTL Charge Time: 30 minutes

Maximum Fuel: 825.0 LYs

Hold: 6,000 Mgs

Customisable Rooms: 4

Bays: 0

Can Land: No

Ship Docking: No

Length: 1,020 m

Width: 310 m

Decks: 24

Cost: 1,600,000 credits

Skill Requirement: Construction Craft 50.

Crew Requirement: 4

Guild Requirement: The Union.

Passive Perk: Engineering
Allows the ship to build structures, deconstruct wreckages and other debris to recover parts. This perk also allows the ship to dismantle faction owned structures recovering the components used to build them and repair structures.

Construction Role

Construction role ships increase the hull of all friendlies that join in progress combat by 10%.

Starter Cards

[REACTIVE] Reactive Frame: Nullifies any attacks of shock damage type targeted at [SELF] 10 times for 2 turns.

[DEFENCE] Repair Drones: Modifies the following statistics instantly for [SELF]: Hull: +40 GPa.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Engineer G2

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