The Enhanced Carrier improves upon its base model by doubling its shield rating and increases subtly its armour, power output, FTL range and hold size. This gives the Enhanced Carrier even more capability to transport friendlies under fire or to deliver them to combat. It's large 30 LYs jump range like its base model also means it can delivery said friendlies deep into enemy territory.
Availability: TransGov
Tier: 4
Shield: 2,000 ZWs
Hull: 500 GPa
Power: 30.2 ZWs
Speed: 0.20 LY/m
FTL Range: 40 LYs
FTL Charge Time: 30 minutes
Maximum Fuel: 990.0 LYs
Hold: 200 Mgs
Customisable Rooms: 4
Bays: 6
Can Land: No
Ship Docking: No
Length: 611 m
Width: 467 m
Decks: 14
Cost: 800,000 credits
Skill Requirement: Transport Craft 20.
Crew Requirement: 8
Guild Requirement: None.
Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Enhanced Carrier Super Carrier Carrier G2
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