The Enhanced Missile Boat improves over its base model by increasing its shield and hull rating as well as slightly improving its power output, jump range and charge rate.
Availability: TransGov
Tier: 2
Shield: 800 ZWs
Hull: 500 GPa
Power: 4.8 ZWs
Speed: 0.30 LY/m
FTL Range: 10 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 150.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 374 m
Width: 82 m
Decks: 6
Cost: 1,500,000 credits
Skill Requirement: Defence Craft 25.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Missile Master
All missiles equipped deal 25% more damage.
Defence Role
Defence role ships start combat with a 75% incoming damage modifier.
Starter Cards
This ship does not grant any cards upon purchase.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Enhanced Missile Boat
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