Designed to escort friendlies, the Escort has surprisingly good shields and hull for a ship of its size. With a focus on power output, hold space is minimal. The Escort provides a staggering 8.6 ZWs of power for weapons and equipment. The Escort's party piece, however, is external energy transfer nodes that allow the ship to recharge shields of friendlies in the midst of battle. This is a ship that lives up to its name, and captains can rest a little easier when this vessel is in their proximity.
Availability: Civilian Guild
Tier: 1
Shield: 400 ZWs
Hull: 300 GPa
Power: 8.6 ZWs
Speed: 0.30 LY/m
FTL Range: 5 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 220.0 LYs
Hold: 10 Mgs
Customisable Rooms: 1
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 198 m
Width: 118 m
Decks: 4
Cost: 85,000 credits
Skill Requirement: No Skill Requirement.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Integral Energy Transfer
Integral energy transfer that provides a card for restoration of friendly shields in battle.
Support Role
Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.
Starter Cards
[REACTIVE] Evasive Manoeuvres: Nullifies turret attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Reroute Power: Modifies the following statistics instantly for [SELF]: Internal Systems: +10%.
[DEFENCE] Trivial Support: Modifies the following statistics instantly for [FRIENDLY]: Shields: +5 ZWs.
[SPECIAL] Critical Relay: Buff all friendly critical chance by 0.1.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Escort
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