As the next generation of Fighter craft, the generation two fighter improves on the stats across the board with higher shield, more power and better range and had capacity than the first generation fighter. It is still able to dock and land, making it a formidable companion especially in packs.
Availability: Descendants
Tier: 1
Shield: 400 ZWs
Hull: 200 GPa
Power: 6.0 ZWs
Speed: 0.30 LY/m
FTL Range: 8 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 100.0 LYs
Hold: 55 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 174 m
Width: 122 m
Decks: 4
Cost: 50,000 credits
Skill Requirement: Attack Craft 10.
Crew Requirement: 0
Guild Requirement: Warmongers.
Passive Perk: Damage Dealer
Increases the damage of all ports added to the ship by 25%.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Pattern Delta: Nullifies cannon attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Field Repairs: Modifies the following statistics instantly for [SELF]: Hull: +30 GPa.
[DEFENCE] Afterburners: Modifies the following statistics for a total of 1 turn for [SELF]: Speed: +40%. Critical Chance: +21%.
[DEFENCE] Focused Flying: Modifies the following statistics instantly for [SELF]: Speed: +20%. Incoming Damage: -10%. Outgoing Damage: +100%.
[SPECIAL] Tail: Decrease incoming damage modifier by 5% and all cannon attacks will miss you in one turn.
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