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Frigate

The Frigate is a slow-moving defensive class ship with a strong set of shields and high armour rating compared to other small ships. With increased power reserves the Frigate can serve many different roles and its versatility is its main appeal. Combining this with a single docking bay means the Frigate can also transport high-value friendlies. Thanks for dedicated inbuilt technology it has the ability to temporarily disable enemy weapons platforms, and features defensive cards that shield allies from attacks, making it an ideal support craft for combat in enemy territory.

Availability: TransGov

Tier: 2

Shield: 300 ZWs

Hull: 300 GPa

Power: 7.5 ZWs

Speed: 0.10 LY/m

FTL Range: 10 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 700.0 LYs

Hold: 200 Mgs

Customisable Rooms: 3

Bays: 1

Can Land: No

Ship Docking: No

Length: 259 m

Width: 108 m

Decks: 6

Cost: 50,000 credits

Skill Requirement: Defence Craft 1.

Crew Requirement: 1

Passive Perk: Platform Disable
Allows the ship to play the platform disable card in combat, disabling a cannon or beam platform for one turn.

Defence Role

Defence role ships start combat with a 75% incoming damage modifier.

Starter Cards

[REACTIVE] Ranged Countermeasures: Nullifies missile attacks of any damage type targeted at [FRIENDLY] 15 times for 1 turn.

[DEFENCE] Defence Systems: Modifies the following statistics instantly for [SELF]: Hull: +2 GPa. Internal Systems: +1%. Engines: +1%. Light Drive: +1%. Defences: +1%.

[SPECIAL] Platform Disable: Disable a beam or cannon platform for one turn.

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