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Gallantry

Like all ships used by the Jingoist, the Valor is a medium-sized vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The carved shape of the Gallantry class ship is a connected primary and secondary hull arrangement where the primary hull is connected to a thin descending secondary hull housing equipment for energy transfer. The main purpose of the vessel is to support friendlies by repairing their hulls while in combat.

Availability: Jingoist

Tier: 1

Shield: 0 ZWs

Hull: 2,000 GPa

Power: 1.2 ZWs

Speed: 0.25 LY/m

FTL Range: 10 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 180.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Length: 401 m

Width: 142 m

Decks: 5

Cost: 1,508,000 credits

Skill Requirement: Jingoist Proficiency 40.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.

[ATTACK] Support Turret: Deals: S: 20, H: 20.

[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Gallantry

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