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Like all ships used by the Jingoist, the Guardian is a small vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The carved shape of the Guardian is U-shaped with housing at the rear for a single powerful engine. The U-shaped design allows the ship to house weapons guarded on both sides with mounting points facing forward always. The Guardian is an effective fighter craft due to its extreme speed and manoeuvrability and like all Jingoist craft does not use shields but instead relies on its extreme hull rating.

Availability: Jingoist

Tier: 1

Shield: 0 ZWs

Hull: 2,000 GPa

Power: 0.4 ZWs

Speed: 0.75 LY/m

FTL Range: 3 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 80.0 LYs

Hold: 5 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 45 m

Width: 18 m

Decks: 1

Cost: 195,000 credits

Skill Requirement: Jingoist Proficiency 5.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Cannon Master
All cannons equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.

[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Guardian


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