Sacrificing hold space for untapped power, the Gunboat class of ship is a small yet deadly craft able to hold an assortment of weapons and travel at speeds not far behind a Fighter class ship. It is also one of the largest ships that can still dock within other ships and has the ability to land to perform crucial repairs when needed. A 25% increase to cannons and the chance to instantly reload a weapon make this ship a true heavy hitter.
Availability: Descendants
Tier: 1
Shield: 200 ZWs
Hull: 500 GPa
Power: 15.2 ZWs
Speed: 0.20 LY/m
FTL Range: 5 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 100.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 201 m
Width: 141 m
Decks: 4
Cost: 100,000 credits
Skill Requirement: Attack Craft 10.
Crew Requirement: 1
Guild Requirement: None.
Passive Perk: Cannon Master
All cannons equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Chamber Chaff: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Overloaded Weapons: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%. Outgoing Damage: +50%.
[SPECIAL] Rechamber: Reloads a random weapon instantly.
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