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Sacrificing hold space for untapped power, the Gunboat class of ship is a small yet deadly craft able to hold an assortment of weapons and travel at speeds not far behind a Fighter class ship. It is also one of the largest ships that can still dock within other ships and has the ability to land to perform crucial repairs when needed. A 25% increase to cannons and the chance to instantly reload a weapon make this ship a true heavy hitter.

Availability: Descendants

Tier: 1

Shield: 200 ZWs

Hull: 500 GPa

Power: 15.2 ZWs

Speed: 0.20 LY/m

FTL Range: 5 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 100.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 201 m

Width: 141 m

Decks: 4

Cost: 100,000 credits

Skill Requirement: Attack Craft 10.

Crew Requirement: 1

Guild Requirement: None.

Passive Perk: Cannon Master
All cannons equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Chamber Chaff: Nullifies torpedo attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Overloaded Weapons: Modifies the following statistics instantly for [SELF]: Incoming Damage: -5%. Outgoing Damage: +50%.

[SPECIAL] Rechamber: Reloads a random weapon instantly.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Gunboat


You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.