A new addition to the battlefield designed by The Descendants, the Hammerhead is true to its name and is specifically designed to ram other ships. Featuring Rhino class thruster engines on the hammerhead and high powered sub-light engines, it can keep up with most other ships. An engineered structure allows the Hammerhead to absorb blows while taking little damage.
Availability: Descendants
Tier: 1
Shield: 200 ZWs
Hull: 600 GPa
Power: 4.3 ZWs
Speed: 0.30 LY/m
FTL Range: 5 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 50.0 LYs
Hold: 50 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 404 m
Width: 102 m
Decks: 3
Cost: 700,000 credits
Skill Requirement: Attack Craft 18.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Integral Repair Droids
Repair droids that are replicated onboard so that hull damage can be self-repaired quickly outside of battle.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Head-on: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.
[DEFENCE] Spiral Bore: Modifies the following statistics instantly for [SELF]: Speed: +10%. Incoming Damage: -5%. Outgoing Damage: +5%. Critical Chance: +5%.
[SPECIAL] Ram: Ram an a random target causing 50 GPa hull damage to yourself and 150 GPa hull damage to the target.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Hammerhead Enhanced Hammerhead
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