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Hunter

Unique to Family Na'laar, the Hunter is a small yet well armed ship featuring a shield grid of 800 ZWs and a hull rating of 800 GPa to match. The ship is fast and a jump range of 12 LYs with a recharge of only one minute makes it a great patrol craft. Its perk, however, allows artillery fitted to do more damage, so strike squadrons to take over systems are also viable.

Availability: Family Na'laar

Tier: 1

Shield: 800 ZWs

Hull: 800 GPa

Power: 4.5 ZWs

Speed: 0.30 LY/m

FTL Range: 12 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 120.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 58 m

Width: 15 m

Decks: 1

Cost: 175,000 credits

Skill Requirement: Attack Craft 52.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Artillery Master
All artillery equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Bob and Weave: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[DEFENCE] Rush: Modifies the following statistics instantly for [SELF]: Outgoing Damage: +5%. Critical Chance: +5%.

[SPECIAL] Siege Mode: Damage by artillery weapons is increased by 100% in one turn.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Hunter

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