Unique to Family Na'laar, the Hunter is a small yet well armed ship featuring a shield grid of 800 ZWs and a hull rating of 800 GPa to match. The ship is fast and a jump range of 12 LYs with a recharge of only one minute makes it a great patrol craft. Its perk, however, allows artillery fitted to do more damage, so strike squadrons to take over systems are also viable.
Availability: Family Na'laar
Tier: 1
Shield: 800 ZWs
Hull: 800 GPa
Power: 4.5 ZWs
Speed: 0.30 LY/m
FTL Range: 12 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 120.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: Yes
Length: 58 m
Width: 15 m
Decks: 1
Cost: 175,000 credits
Skill Requirement: Attack Craft 52.
Crew Requirement: 0
Passive Perk: Artillery Master
All artillery equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Bob and Weave: Nullifies cannon attacks of any damage type targeted at [SELF] 1 time for 1 turn.
[DEFENCE] Rush: Modifies the following statistics instantly for [SELF]: Outgoing Damage: +5%. Critical Chance: +5%.
[SPECIAL] Siege Mode: Damage by artillery weapons is increased by 100% in one turn.
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