A quintessential and popular ship of Family Samsan, the Hurricane specialises in attack mainly with missiles due to its additional damage perk. The ship is fast with a very high jump range making a group of Hurricanes roaming the stars a flock to be feared.
Availability: Family Samsan
Tier: 1
Shield: 800 ZWs
Hull: 800 GPa
Power: 6.9 ZWs
Speed: 0.30 LY/m
FTL Range: 30 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 85.0 LYs
Hold: 10 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 175 m
Width: 146 m
Decks: 3
Cost: 95,000 credits
Skill Requirement: Attack Craft 50.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Missile Master
All missiles equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Ion Ebbs: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.
[DEFENCE] Dive Bomb: Modifies the following statistics instantly for [SELF]: Speed: +25%. Outgoing Damage: +25%. Critical Chance: +10%.
[SPECIAL] Flock: Damage in one turn is increased by 5% for every other Hurricane class ship on the friendly team to a maximum of 150%.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Hurricane
Compare
You can compare this ship to another ship by selecting it from the list below. The compared ship statistics will show in brackets.