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A quintessential and popular ship of Family Samsan, the Hurricane specialises in attack mainly with missiles due to its additional damage perk. The ship is fast with a very high jump range making a group of Hurricanes roaming the stars a flock to be feared.

Availability: Family Samsan

Tier: 1

Shield: 800 ZWs

Hull: 800 GPa

Power: 6.9 ZWs

Speed: 0.30 LY/m

FTL Range: 30 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 85.0 LYs

Hold: 10 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 175 m

Width: 146 m

Decks: 3

Cost: 95,000 credits

Skill Requirement: Attack Craft 50.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Missile Master
All missiles equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Ion Ebbs: Nullifies missile attacks of any damage type targeted at [SELF] 5 times for 1 turn.

[DEFENCE] Dive Bomb: Modifies the following statistics instantly for [SELF]: Speed: +25%. Outgoing Damage: +25%. Critical Chance: +10%.

[SPECIAL] Flock: Damage in one turn is increased by 5% for every other Hurricane class ship on the friendly team to a maximum of 150%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Hurricane


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