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Like all ships used by the Jingoist, the Liberty is a large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The shape of Liberty class of of ship is long and thing with rapid fire mass missile launched at its front and a rear section that homes ammo. The purpose of the vessel is to overwhelm defences by firing hundreds of missiles in volleys, a feat it is able to do since the bulk of the vessel is dedicated to ammunition storage.

Availability: Jingoist

Tier: 1

Shield: 0 ZWs

Hull: 4,000 GPa

Power: 1.2 ZWs

Speed: 0.20 LY/m

FTL Range: 2 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 40.0 LYs

Hold: 5 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 1,550 m

Width: 214 m

Decks: 9

Cost: 5,250,000 credits

Skill Requirement: Jingoist Proficiency 70.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Missile Master
All missiles equipped deal 25% more damage.

Attack Role

Attack role ships start combat with a 125% outgoing damage modifier.

Starter Cards

[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.

[ATTACK] Support Turret: Deals: S: 20, H: 20.

[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Liberty


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