Like all ships used by the Jingoist, the Liberty is a large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The shape of Liberty class of of ship is long and thing with rapid fire mass missile launched at its front and a rear section that homes ammo.
The purpose of the vessel is to overwhelm defences by firing hundreds of missiles in volleys, a feat it is able to do since the bulk of the vessel is dedicated to ammunition storage.
Shield: 0 ZWs
Hull: 4,000 GPa
Power: 1.2 ZWs
Speed: 0.20 LY/m
FTL Range: 2 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 40.0 LYs
Hold: 5 Mgs
Customisable Rooms: 0
Can Land: Yes
Ship Docking: No
Length: 1,550 m
Width: 214 m
Cost: 5,250,000 credits
Skill Requirement: Jingoist Proficiency 70.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Missile Master
All missiles equipped deal 25% more damage.
Attack role ships start combat with a 125% outgoing damage modifier.
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
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