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The Mammoth is the latest design of mining ship from the Civilian Guild with a focus on frontier mining. To this end it features an exceptionally good cargo hold size of 12,000 Mgs allowing it to work in tandem with logistics craft, its long distance jump range of 40 LYs also means it can return to safety in an instant and its ability to enter a planets atmosphere and land gives it even greater protection. Helping resist against attacks the Mammoth features at 1,200 GPa hull rating and 800 ZW shield rating giving it survivability akin to a Destroyer. With a focus on mining and survivability that Mammoth does have a low sublight speed and lower fuel capacity compared to the Hauler.

Availability: Civilian Guild

Tier: 1

Shield: 800 ZWs

Hull: 1,200 GPa

Power: 25.8 ZWs

Speed: 0.06 LY/m

FTL Range: 40 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 1,500.0 LYs

Hold: 12,000 Mgs

Customisable Rooms: 5

Bays: 4

Can Land: Yes

Ship Docking: No

Length: 878 m

Width: 304 m

Decks: 16

Cost: 350,000 credits

Skill Requirement: Mining Craft 30.

Crew Requirement: 3

Passive Perk: Lucrative Mining
Lucrative mining gives a higher chance of discovering exotic cargo while mining.

Mining Role

Mining role ships automatically double all mining yields.

Starter Cards

[REACTIVE] Eject Mass: Nullifies cannon attacks of any damage type targeted at [SELF] 5 times for 3 turns.

[DEFENCE] Material Apply: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Planet Fall: Allows the ship to retreat to the surface of a planet.