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Missile Boat

Designed specifically by the Transitional Government to counter Juggernauts, but more broadly any high defence target - the Missile Boat can overwhelm a targets defences. It does this thanks to eight accelerated missile ports that deplete the targets countermeasures and other reactions. The accelerated missile ports also help any missiles equipped deal 25% more damage, making the Missile Boat into a confident attacker. Despite this, TransGov still classes the Missile Boat as a defender and will often fit missiles that are designed to knock out shields and internal systems to disable the target rather than destroy it. With a sublight speed similar to a fighter and fast charge rate, the Missile Boat can also serve the role as a short range first responder.

Availability: TransGov.

Variants: Enhanced Missile Boat, Javelin Missile Boat.

Shield: 400 ZWs

Hull: 200 GPa

Ports: 8

Auxiliary Weapons: 0

Speed: 200Mm/h

FTL Range: 60 LYs

FTL Charge Time: 2 minutes

Hold: 50 Mgs

Crew Quarters: 1

Customisable Rooms: 0

Bays: 0

Can Land: No

Ship Docking: No

Cost: 650,000 credits

Skill Requirement: Marksman 2.000 or above

Perk: Missile Master
All missiles equipped deal 25% more damage.

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