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Mule

The Mule was created by the Civilian Guild specifically for mining in areas prone to Outlander attacks. The craft is a hybrid mining and attack role vessel achieved thanks to its fast speed (0.25 LY/m), high power output for its size of 18.5 ZWs and moderate hold size of 300 Mgs. The Mule also features a 15 LYs jump range with a quick two minute charge time to help it move away from trouble. Unique to the Mule, the ship has the "Battle Beams" perk which provides an attack card in combat that deals 5 ZWs and 10 GPa damage per mining beam fitted regardless of level.

Availability: Civilian Guild

Tier: 1

Shield: 400 ZWs

Hull: 500 GPa

Power: 18.5 ZWs

Speed: 0.25 LY/m

FTL Range: 15 LYs

FTL Charge Time: 2 minutes

Maximum Fuel: 500.0 LYs

Hold: 300 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 288 m

Width: 86 m

Decks: 4

Cost: 150,000 credits

Skill Requirement: Mining Craft 50.

Crew Requirement: 2

Guild Requirement: None.

Passive Perk: Battle Beams
Provides several Battle Beams attack cards that deal 5 ZWs and 10 GPa damage per mining beam fitted regardless of level.

Mining Role

Mining role ships automatically double all mining yields.

Starter Cards

[REACTIVE] Hard Bank: Nullifies any attacks of any damage type targeted at [SELF] 1 time for 1 turn.

[ATTACK] Battle Beams: Deals: S: 5, H: 10 per mining beam fitted.

[DEFENCE] Battle Plate: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Mule

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