Like all ships used by the Jingoist, the Patriot is a large vessel carved from a complete block of Revlium making it immune to shock damage and arc saturation. The entire ship is built to house large bore artillery with a main tube running the full length of the ship at its centre with secondary barrels at its rear section. The focus of the ship is to destroy structures which it can effectively due thanks to its heavy armour and artillery mastery.
Availability: Jingoist
Tier: 1
Shield: 0 ZWs
Hull: 3,000 GPa
Power: 1.2 ZWs
Speed: 0.20 LY/m
FTL Range: 4 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 50.0 LYs
Hold: 5 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: Yes
Ship Docking: No
Length: 1,480 m
Width: 198 m
Decks: 7
Cost: 5,050,000 credits
Skill Requirement: Jingoist Proficiency 60.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Artillery Master
All artillery equipped deal 25% more damage.
Attack Role
Attack role ships start combat with a 125% outgoing damage modifier.
Starter Cards
[REACTIVE] Revlium Flak: Nullifies any attacks of any damage type targeted at [SELF] 10 times for 2 turns.
[ATTACK] Support Turret: Deals: S: 20, H: 20.
[DEFENCE] Armour Repair: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.
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