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The Special Research Vessel, or SRV is a unique research ship aimed at testing new weapons, shield and hull configurations. Built around a central emitted that can trial new energy based weapons, the rest of the ship is comprised of test equipment such as variable hull panels and external configurable shield emitters. The SRV can help discover new technology for the faction through it use, however its experimental systems often means it breaks down.

Availability: Civilian Guild

Tier: 4

Shield: 2,000 ZWs

Hull: 400 GPa

Power: 22.6 ZWs

Speed: 0.30 LY/m

FTL Range: 80 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 220.0 LYs

Hold: 10 Mgs

Customisable Rooms: 2

Bays: 0

Can Land: Yes

Ship Docking: No

Length: 261 m

Width: 97 m

Decks: 6

Cost: 1,000,000 credits

Skill Requirement: Support Craft 25.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Experimental Systems
Ships with this perk have next-generation systems which are unreliable.

Support Role

Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.

Starter Cards

[REACTIVE] Reactive Panels: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.

[DEFENCE] Experimental Armour: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa. Speed: -5%. Incoming Damage: -20%.

[SPECIAL] Experimental Shields: Have a chance to either reduce your shields by 50 ZWs or increase them by 150 ZWs.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: SRV


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