The Special Research Vessel, or SRV is a unique research ship aimed at testing new weapons, shield and hull configurations. Built around a central emitted that can trial new energy based weapons, the rest of the ship is comprised of test equipment such as variable hull panels and external configurable shield emitters. The SRV can help discover new technology for the faction through it use, however its experimental systems often means it breaks down.
Availability: Civilian Guild
Shield: 2,000 ZWs
Hull: 400 GPa
Power: 22.6 ZWs
Speed: 0.30 LY/m
FTL Range: 80 LYs
FTL Charge Time: 1 minutes
Maximum Fuel: 220.0 LYs
Hold: 10 Mgs
Customisable Rooms: 2
Can Land: Yes
Ship Docking: No
Length: 261 m
Width: 97 m
Cost: 1,000,000 credits
Skill Requirement: Support Craft 25.
Crew Requirement: 0
Guild Requirement: None.
Passive Perk: Experimental Systems
Ships with this perk have next-generation systems which are unreliable.
Support role ships increase the shields of all friendlies that join in progress combat by 10 ZWs.
[REACTIVE] Reactive Panels: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.
[DEFENCE] Experimental Armour: Modifies the following statistics instantly for [SELF]: Hull: +10 GPa. Speed: -5%. Incoming Damage: -20%.
[SPECIAL] Experimental Shields: Have a chance to either reduce your shields by 50 ZWs or increase them by 150 ZWs.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: SRV
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