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Scout

Scouts are on of the fastest ship class available making them perfect for reconnaissance. With a sublight speed that is twice that of the Shuttle, the Scout is a good next step for captains ready to explore the frontier. Thanks to this high sublight speeds and extreme manoeuvrability in combat, it is superior at evasion rather than offence. It's common for the vessel to bit fitted with equipment rather than weapons. Additionally, due to inbuilt specialist sensors, it is able to detect cloaked vessels, allowing the captain to provide valuable intel to their faction.

Availability: TransGov

Tier: 1

Shield: 100 ZWs

Hull: 100 GPa

Power: 2.1 ZWs

Speed: 0.40 LY/m

FTL Range: 2 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 100.0 LYs

Hold: 50 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 135 m

Width: 113 m

Decks: 3

Cost: 12,000 credits

Skill Requirement: No Skill Requirement.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Cloak Reveal
Provides the passive ability to see all cloaked ships.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

[REACTIVE] Hard Bank: Nullifies cannon attacks of any damage type targeted at [SELF] 2 times for 1 turn.

[DEFENCE] Engines Full: Modifies the following statistics instantly for [SELF]: Speed: +20%.

[SPECIAL] Decloak: Decloak a random opposing ship.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Scout Enhanced Scout Heavy Scout

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