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Skipper Mk I

As factions grew in size and claimed territory further and further away from known space, the need to cover larger distances in a short amount of time has grown ever stronger, resulting in the conception of the Skipper Mk I. Best described as just one big, powerful engine, the Skipper sacrifices durability and defensibility as well as hold space to maximise its light drive capability. It also has the integrated ability to push the engines past their safety regulations allowing the maximum range of the ship to be doubled, allowing it to reach a sector as far as 1,000 light years away in an instant.

Availability: New Dawn Corporation, Dark Order.

Variants: Skipper Mk II.

Shield: 100 ZWs

Hull: 200 GPa

Ports: 1

Auxiliary Weapons: 0

Speed: 100Mm/h

FTL Range: 500 LYs

FTL Charge Time: 1 minutes

Hold: 50 Mgs

Crew Quarters: 0

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Cost: 55,000 credits

Skill Requirement: Explorer 1.200 or above

Perk: Engine Overload
Allows the captain to overload the engines to travel further at the expense of damaging them.

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