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Skipper Mk V

The Skipper is a specialist recon ship with its unique selling point being an extraordinary jump range that can be increased by overloading its engine. It's other statistics are well below average, making the range of its light drive its one and only desirable feature.

Availability: Cromwell's Protectorate, Demarchists, Ambleside, Horizon Heavy Industries

Tier: 2

Shield: 600 ZWs

Hull: 600 GPa

Power: 3.2 ZWs

Speed: 0.30 LY/m

FTL Range: 60 LYs

FTL Charge Time: 1 minutes

Maximum Fuel: 450.0 LYs

Hold: 100 Mgs

Customisable Rooms: 0

Bays: 0

Can Land: Yes

Ship Docking: Yes

Length: 112 m

Width: 81 m

Decks: 3

Cost: 195,000 credits

Skill Requirement: Recon Craft 54.

Crew Requirement: 0

Guild Requirement: None.

Passive Perk: Engine Overload
Allows the captain to overload the engines to travel quicker at the expense of damaging them.

Recon Role

Recon role ships can double the performance of afterburners for sublight travel.

Starter Cards

This ship does not grant any cards upon purchase.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Skipper Mk V

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