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Snekkja

Building upon the breakthrough ship technology developed by Horizon Heavy Industries, the Snekkja builds upon this creating the first generational ship to grace the skies. As a generational ship the vessel features the same perk as its inspiration, which allows the ship to collect neutrinos while travelling to increase its speed up to a maximum of 2 LYs per minute. Its defining feature as a generational ship are colony quarters that attract colonists to move onboard the ship when in a populated system and live there. At any point the colonists can be settled on a planet without the need of structure components or a construction ship to form a settlement. The ship itself has a decent 800 ZWs shield grid, very high armour rating of 3,000 GPa and a massive 10,000 Mgs hold. It also features up to 18 customisable rooms and bays for two ships.

Availability: Civilian Guild

Tier: 1

Shield: 800 ZWs

Hull: 3,000 GPa

Power: 19.8 ZWs

Speed: 0.01 LY/m

FTL Range: 1 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 500.0 LYs

Hold: 10,000 Mgs

Customisable Rooms: 18

Bays: 2

Can Land: No

Ship Docking: No

Length: 2,041 m

Width: 233 m

Decks: 10

Cost: 1,850,000 credits

Skill Requirement: Colonisation 20.

Crew Requirement: 6

Guild Requirement: Starfarers.

Passive Perk: Generational
Generational ships feature the Kamiokande perk, allowing the ship to travel faster the long its travels (up to 2 LYs/m) and colony quarters allowing the ship to attract and host colonists when in populated systems with the ability to disembark these colonists as a settlement.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Spine Countermeasures: Nullifies any attacks of any damage type targeted at [SELF] 20 times for 3 turns.

[DEFENCE] Trained Crews: Modifies the following statistics instantly for [SELF]: Hull: +100 GPa. Internal Systems: +5%. Engines: +5%. Light Drive: +5%. Defences: +5%.

[SPECIAL] Colossal Stun: Disable all enemy targets for one turn.

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