The Super Carrier is a completely new design compared to other Carrier models, featuring rapid launch bays to deliver up to 14 ships into combat, making it a game changing fleet companion. It also features an exceptional high shield rating of 4,000 ZWs as well as a power output of 32.6 ZWs, making it one of the most power intensive ships to grace the stars, a thanks to its design, the skies as well.
Availability: TransGov
Tier: 4
Shield: 4,000 ZWs
Hull: 800 GPa
Power: 32.6 ZWs
Speed: 0.20 LY/m
FTL Range: 50 LYs
FTL Charge Time: 5 minutes
Maximum Fuel: 1,200.0 LYs
Hold: 100 Mgs
Customisable Rooms: 2
Bays: 14
Can Land: Yes
Ship Docking: No
Length: 714 m
Width: 455 m
Decks: 10
Cost: 800,000 credits
Skill Requirement: Transport Craft 40.
Crew Requirement: 8
Guild Requirement: None.
Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.
Transport Role
When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.
Starter Cards
[REACTIVE] Extend Shields: Nullifies cannon attacks of any damage type targeted at [FRIENDLY] 1 time for 1 turn.
[DEFENCE] Shield Replenish: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs.
[SPECIAL] Retreat Vector: Add a retreat card to all friendly hands that don't have one.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Super Carrier Carrier G2
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