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Super Carrier

The Super Carrier is a completely new design compared to other Carrier models, featuring rapid launch bays to deliver up to 14 ships into combat, making it a game changing fleet companion. It also features an exceptional high shield rating of 4,000 ZWs as well as a power output of 32.6 ZWs, making it one of the most power intensive ships to grace the stars, a thanks to its design, the skies as well.

Availability: TransGov

Tier: 4

Shield: 4,000 ZWs

Hull: 800 GPa

Power: 32.6 ZWs

Speed: 0.20 LY/m

FTL Range: 50 LYs

FTL Charge Time: 5 minutes

Maximum Fuel: 1,200.0 LYs

Hold: 100 Mgs

Customisable Rooms: 2

Bays: 14

Can Land: Yes

Ship Docking: No

Length: 714 m

Width: 455 m

Decks: 10

Cost: 800,000 credits

Skill Requirement: Transport Craft 40.

Crew Requirement: 8

Guild Requirement: None.

Passive Perk: Friendly Refuel
Passively uses shield energy to refuel friendly faction or allied ship light drives in the same sector.

Transport Role

When docked with a transport ship your crew can use rooms onboard the transport ship and at a higher rate.

Starter Cards

[REACTIVE] Extend Shields: Nullifies cannon attacks of any damage type targeted at [FRIENDLY] 1 time for 1 turn.

[DEFENCE] Shield Replenish: Modifies the following statistics instantly for [SELF]: Shields: +20 ZWs.

[SPECIAL] Retreat Vector: Add a retreat card to all friendly hands that don't have one.

Flight Time Units

As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.

The progression path for this ship is: Super Carrier Carrier G2

Compare

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