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Super Hauler

As an upgrade to the Civilian Guild Hauler, the Super Hauler improves the design further providing more hold space, a higher jump range and even more hull strength, and was conceived to better protect miners in the frontier. It features a very large 6,000 Mg hold coupled with a powerful light drive allowing it to jump up to 40 LYs in a single bound, 10 more than the Hauler. Like with all mining role ships, the Super Hauler is efficient at mining giving it a higher mining yield as well as specialist systems to find and filter any exotic cargo while mining. An even stronger hull rating gives it a better surviving chance in combat despite its slow speed, and a two bays gives the Super Hauler the greater protection allowing the storage of two combat ships or other auxiliary ships to help with missions. The increased mass, higher power output and additional bay has resulted in a slightly slower speed, so captains should take this into consideration when selecting their Hauler variant.

Availability: Civilian Guild

Tier: 4

Shield: 500 ZWs

Hull: 1,000 GPa

Power: 20.5 ZWs

Speed: 0.08 LY/m

FTL Range: 40 LYs

FTL Charge Time: 10 minutes

Maximum Fuel: 2,000.0 LYs

Hold: 6,000 Mgs

Customisable Rooms: 4

Bays: 2

Can Land: No

Ship Docking: No

Length: 746 m

Width: 302 m

Decks: 13

Cost: 250,000 credits

Skill Requirement: Mining Craft 12.

Crew Requirement: 2

Passive Perk: Lucrative Mining
Lucrative mining gives a higher chance of discovering exotic cargo while mining.

Mining Role

Mining role ships automatically double all mining yields.

Starter Cards

[REACTIVE] Eject Mass: Nullifies cannon attacks of any damage type targeted at [SELF] 5 times for 2 turns.

[DEFENCE] Material Apply: Modifies the following statistics instantly for [SELF]: Hull: +20 GPa.

[SPECIAL] Cluster Truck: Use inertia beams to place debris in the paths of opposing ships.

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