Improving over the Super Tanker, the generation two Super Tanker has minor improvements to all of its statistics but most notable is an increase to its hold capacity, rising to 50,000 Mgs and sublight speed moving to 0.4 lightyears per minute. This keeps the Super Tanker as the go to vessel for moving large amounts of cargo quickly.
Availability: Civilian Guild
Tier: 4
Shield: 500 ZWs
Hull: 1,200 GPa
Power: 5.6 ZWs
Speed: 0.40 LY/m
FTL Range: 35 LYs
FTL Charge Time: 2 minutes
Maximum Fuel: 450.0 LYs
Hold: 50,000 Mgs
Customisable Rooms: 0
Bays: 0
Can Land: No
Ship Docking: No
Length: 399 m
Width: 454 m
Decks: 6
Cost: 1,000,000 credits
Skill Requirement: Logistics Craft 30.
Crew Requirement: 0
Guild Requirement: Movers.
Passive Perk: None
Logistics Role
Logistics role ships increase their sublight speed for travel proportional to how full their hold is, up to a maximum added speed of 0.2 LY/m.
Starter Cards
[REACTIVE] Jettison Cargo: Nullifies torpedo attacks of any damage type targeted at [SELF] 10 times for 1 turn.
[DEFENCE] Uncouple Hold: Modifies the following statistics instantly for [SELF]: Hull: -50 GPa. Speed: +25%.
[SPECIAL] Throw: Throw cargo modules at ships dealing 175 GPa of hull damage to a random opposing target with a speed of less than or equal to 0.02.
Flight Time Units
As you use a ship for its intended purpose you will accumulate flight time units (FTUs) which can viewed in the tactical window. Once the FTUs reach 100% you will be awarded an upgraded version of the ship (if one is available), parked at a specified location.
The progression path for this ship is: Super Tanker G2
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